BareMinimumAchievement.java
package com.vikingz.unitycoon.achievements;
import com.vikingz.unitycoon.global.GameGlobals;
/**
* This is a new class which creates a bare minimum achievement object.
* It was implemented to complete FR_BM_UNLOCK.
*/
public class BareMinimumAchievement extends Achievement {
public static final String NAME = "Bare Minimum";
public static final String DESCRIPTION = "Place exactly 1 of each building type.";
boolean bareMinimumPossible;
public BareMinimumAchievement() {
super();
bareMinimumPossible = true;
}
@Override
public String getName() {
return NAME;
}
@Override
public String getDescription() {
return DESCRIPTION;
}
@Override
public void reset() {
super.reset();
bareMinimumPossible = true;
}
@Override
public boolean isCompleted() {
if (GameGlobals.TIME_REMAINING <= 0 && bareMinimumPossible) {
if (GameGlobals.ACADEMIC_BUILDINGS_COUNT == 1 && GameGlobals.ACCOMODATION_BUILDINGS_COUNT == 1
&& GameGlobals.FOOD_BUILDINGS_COUNT == 1 && GameGlobals.RECREATIONAL_BUILDINGS_COUNT == 1) {
return true;
}
}
// Checks no extra buildings are ever placed
if (GameGlobals.ACADEMIC_BUILDINGS_COUNT > 1 || GameGlobals.ACCOMODATION_BUILDINGS_COUNT > 1
|| GameGlobals.FOOD_BUILDINGS_COUNT > 1 || GameGlobals.RECREATIONAL_BUILDINGS_COUNT > 1) {
bareMinimumPossible = false;
}
return false;
}
}