AccommodationBuilding.java
package com.vikingz.unitycoon.building.buildings;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.vikingz.unitycoon.building.Building;
import com.vikingz.unitycoon.building.BuildingInfo;
import com.vikingz.unitycoon.building.EarnSchedule;
/**
* Accomodation building class
*
* Represents the Accomodation building in the game
* Inherits Building
*
* This class has been refactored.
*/
public class AccommodationBuilding extends Building{
public AccommodationBuilding(TextureRegion texture, float x, float y, BuildingInfo buildingInfo,
float earnAmount){
super(texture, x, y, buildingInfo, earnAmount);
earnSchedule = EarnSchedule.SEMESTERLY;
}
}