attemptAddBuilding(BuildingInfo, TextureRegion, float, float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
decrementBuildingsCount(BuildingStats.BuildingType) |   | 84% |   | 80% | 1 | 5 | 1 | 10 | 0 | 1 |
incrementBuildingsCount(BuildingStats.BuildingType) |   | 81% |   | 80% | 1 | 5 | 1 | 7 | 0 | 1 |
attemptAddBuilding(BuildingInfo, TextureRegion, float, float, boolean) |   | 97% |   | 84% | 2 | 9 | 1 | 20 | 0 | 1 |
checkCollisionBackground(float, float) |  | 100% |  | 100% | 0 | 7 | 0 | 14 | 0 | 1 |
attemptBuildingDelete(Building) |  | 100% |  | 100% | 0 | 3 | 0 | 11 | 0 | 1 |
getBuildingAtPoint(float, float) |  | 100% |   | 90% | 1 | 6 | 0 | 8 | 0 | 1 |
checkCollisionBuildings(float, float) |  | 100% |  | 100% | 0 | 6 | 0 | 8 | 0 | 1 |
addPlacedBuilding(Building) |  | 100% |  | 100% | 0 | 4 | 0 | 9 | 0 | 1 |
checkCollisions(float, float) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
chooseRandomBuilding() |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
builtBuilding(Building) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
BuildingsMap(BackgroundRenderer) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
attemptBuildingDeleteAt(float, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getPlacedBuildings() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |