StrikesResolvedEvent.java

package com.vikingz.unitycoon.events.eventfiles;

import com.vikingz.unitycoon.global.GameGlobals;

/**
 * This is a new class which creates a strikes resolved event object.
 * It was implemented to complete UR_EVENTS.
 */
public class StrikesResolvedEvent extends Event {

    /**
     * The aftermath of the strikes event where the player waits out the strike, and they end on their own.
     * The player does not have to deal with increased costs, and can now build again.
     */
    public StrikesResolvedEvent() {

        setMessage("The strikes seem to have cleared themselves up!\n\nYou can now build again!");

        setLeftRun(() -> GameGlobals.buildingAllowed = true);
    }
}